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Mobile Neuroimaging

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Portable Neuroimaging in Active Context

Functional near-infrared spectroscopy (fNIRS) stands out for its portability and resilience to movement artifacts. fNIRS uses near-infrared light to measure changes in blood oxygenation levels in the brain, making it less affected by physical movements. This robustness allows fNIRS to be used in a wide range of settings, including naturalistic environments where participants can move freely. Its portability enables researchers to study brain activity in real-world scenarios. fNIRS is a versatile and reliable tool for neuroscientists seeking to understand brain function in dynamic, real-life contexts. 

 

Virtual Reality Neuroscience Fitness

Our VR NeuroFit Team is using fNIRS combined with Virtual Reality to study the effects of exercise-based interventions on cognitive functioning. Participants play a modified version of an exercise-based virtual reality video game (Beat Saber, Beat Games) in which they slice blocks to the beat of songs using lightsabers while immersed into a 3D world! Learn more about how you can participate.

Conferences, Presentations, and Posters

Eng, C.M. (2024). Active Immersive Interventions to Promote Cognitive and Brain Development. Stanford University’s Department of Anesthesiology, Perioperative and Pain Medicine, Stanford, CA. Moderator: 

Eng, C.M. (2024). Utility of fNIRS to Investigate Cognitive and Brain Functioning in Real-World Contexts. Yale University’s Department of Psychiatry, New Haven, CT. Moderators: Bond, A. & Powers, A. Caruso, T.

Eng, C.M. (2023). Executive Functioning, Prefrontal Cortex Development, and Technology. Invited Speaker at The University of Connecticut’s Department of Psychological Sciences, Mansfield, CT. Moderator: Jonas, M.

Eng, C.M. (2023). Immersive Exercise Contexts to Promote Neurological, Cognitive, and Physical Health. Invited Speaker at Stanford University’s Computational Imaging Lab/Center for Image Systems Engineering, Stanford, CA. Moderator: Wetzstein, G.

Eng, C.M. (2023). Immersive Game-based Exercise Interventions to Improve Brain and Cognitive Functioning. Invited Speaker at Trinity College’s Department of Psychology, Hartford, CT. Moderator: Chin, B.

Eng, C.M. (2023). Leveraging Educational Neuroscience to Optimize Active Gameplay Contexts that Promote Executive Function Skills and Brain Plasticity. The Flux Society Conference Symposium, Santa Rosa, CA. Moderator: Nugiel, T.

Eng, C.M. (2023). Leveraging Educational Neuroscience to Optimize Digital Media that Promotes Executive Function Development and Underlying Neural Substrates. Stanford University’s Department of Psychology, Stanford, CA.

Eng, C.M. (2023). Leveraging Educational Neuroscience to Optimize Technology-Enhanced Contexts that Promote Physical Fitness, Executive Function, and Brain Development. Invited Speaker at University of North Carolina at Chapel Hill’s Department of Psychology and Neuroscience, Chapel Hill, NC.

Eng, C.M. (2023). Theory- and Evidence-Driven Video Game Factors that Promote Cognitive Skills & Learning Across Development. The Jean Piaget Society: Bringing Theory to the Forefront of Developmental Neuroscience, Madrid, Spain. Served as Chair & Discussant.

Wandless, E., Hassan, N. Moron, S., Gao, Y., Reiss, A.L., & Eng, C.M. (2023). Optimizing Portable Neuroimaging Techniques in Clinical Settings with Humans in Motion. Bio-X Interdisciplinary Initiatives Seed Grants Symposium and Poster Session, Stanford, CA.